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Fire Emblem Birthrights Ninja Village Series Currently Consists
If you want to choose the other (non-free) option, you will be prompted to purchase the other path, and you will get a discounted price by purchasing it from within. If you bought Fire Emblem Fates: Conquest, then you can play 'Fight with Nohr' for free. Ryoma and Xander are now in the top part of the map much like they are in Conquest, this makes the chapter not impossible anymore.If you bought Fire Emblem Fates: Birthright, then you can play 'Defend Hoshido' for free. Enemies: Wyvern Lords, Onmyoji, Berserkers, Master Ninja, Priestesses, Adventurers, Sniper, Generals, Master of Arms, Swordmaster, Village Items: Horse Spirit. Gameplay revolves around the tactical movement of characters across grid-based environments, while incorporating a story and characters similar to. Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo.First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and four spinoffs.
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3 rows of units wait in the bottom right part of the map, coming at you in waves from left to right on turn numbers as follows 3,6, and 9. Completely reworked the layout of units and pacing of this chapter. Basically, run the hell over to Mozu ASAP
Mainly focused on the Seal Resistance into Magic +2 and Malefic Aura traps towards the back of the level. (Example: Poison Strike Outlaw attacks first, allowing a fighter to follow up for more damage and supported by the outlaw. Units in this chapter will not just all run into you one at a time, many of them will wait until you are range, and will go for good dual attack chances. Removed the Outlaw that steals the armorslayer until I can find a way to make him appear later in the chapter to match the new pacing.
No enemy rearrangement, just skills added all around. Reinforcements changed to be one Outlaw and one Dark Mage on both sides of the map. Some more unique items are here and there. As hinted, there are some key enemies that have received the skill Inspiration. A Dual Yumi Archer with Lancebreaker.
Who told me Enfeeble was a good idea? ¯\_(ツ)_/¯ Xander blocks the escape route and must be defeated to escape. Don't even try to fight Garon. Maids with staves added here and there. Shadowgift Malig Knights with Nosferatu. Kotaru Has a Spy's Yumi and some annoying skills
NOTE: This chapter is largely unfinished in terms of rebalance, I plan on doing more with it in the future.You know, i thought the outlaw that pops in to steal the armorslayer was enough to discourage tanking out chapter 7. This chapter is themed around enemies initiating attacks on you, be careful where you leave your units. Fuuga has the 3 steel enemy only 1-2 range weapons. Here's a changelist for every chapter: Hans if you really wanna try rebuilding a romfs.I am now releasing Chapters 6-8, but the main change here is Chapter 7.
Though really, now that you are doing a harder mode there's a lot just a few swordbreakers and shurikenbreakers could do to some of the OP guys, so maybe the nerf ideas i have won't need to be used if you accept.*It would be nice to see Hayato as an enemy in C8, if possible*It would be nice to get rid of the superfluous dragon veins in many chapters (Chapter 9, 14 and 22 come to mind), or to make it so that the player would need or want to seek them out.*Have a couple Mov+1/Aerial Superiority Kinshi knights stationed in Chapter 21 to discourage a flyskip*Flora's chapter should have its gimmick of "can't see any enemy but Flora" ignored. As in, not a patch but built-in changes to make the lowmanning with OP people less viable and more of the cast viable, and modifying useless reclass options (such as Hana's or Orochi's)I've actually been mulling over ideas for a balance patch (for fun, i don't hack stuff) and could share them with you, if you want. Especially if possible fix the low level nonsense that is going on with Hayato and Setsuna.
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